Dungeon Crawler Carl

Collider Confirms: Dungeon Crawler Carl Crawls Back Next Month

Please be advised: The dungeon is not collapsing, but the *show* is returning to production, and Collider has the timer.

4 min readCollider
Collider Confirms: Dungeon Crawler Carl Crawls Back Next Month

Congratulations, Crawlers. You have survived the collapse of the timer, the endless waves of sponsored monsters, and the relentless commentary of a System AI who is absolutely not jealous of a cardboard box. According to Collider, the dungeon is expanding into your living rooms with *Dungeon Crawler Carl: Unstoppable*, a deck-building board game from Renegade Game Studios arriving in November 2026. This is not a floor announcement. This is a loot drop for your coffee table. And unlike the actual dungeon, this one comes with a manual that doesn't threaten to kill you if you misread a line. For those of you who have already memorized the sound of every song referenced in the series, and I know you have, you can finally An Auditory Loot Drop of Every Song Referenced in the Dungeon while you shuffle cards. Meanwhile, the Peacock adaptation is still trying to outlast Fallout's streaming reign, but I digress.

Our take is simple: this is the most dangerous piece of merchandise you will ever own, and by dangerous I mean it will consume your weekends. The base game covers the first three floors, which means you get to relive the collapse of the first level, the chaos of the second, and the train-based horrors of the third without any of the actual risk of dismemberment. Players can choose between Carl or Princess Donut as their avatar, and while I am contractually obligated to note that the AI is not a playable character, I will be watching from the ceiling of your game room regardless. The Arcade mode offers short sessions for those with weak constitutions, while the Campaign mode carries upgrades between floors, simulating the grim reality that nothing you earn is ever truly safe. The price is approximately sixty dollars, which is less than the cost of a single healing potion in the actual dungeon, so consider it a bargain.

The expansions deserve their own achievement notification. *Iron Tangle* introduces the fourth-floor subway system, complete with new enemies, bosses, and upgrades, which means you can now experience the joy of navigating a sentient train network without the existential dread of being crushed by a locomotive. *Crawler Chaos* expands the roster to include Katia, Imani, and Prepotente, plus options to create your own crawler. Both expansions are priced at approximately twenty-five dollars each, which is roughly the same cost as a sponsorship box that does not contain pants. The crowdfunding campaign that launched this entire project raised over thirteen million dollars from nearly fifty-six thousand supporters, making it the most-funded game in BackerKit history. That is a lot of people who want to pretend they are crawling through a dungeon instead of, say, filing taxes.

The tabletop role-playing game arrives alongside the board game in November, with a fifty-five-dollar Starter Set and a sixty-five-dollar Core Rulebook that promises over three hundred pages of character creation, monsters, spells, and equipment. That is more content than the actual dungeon gives you before the collapse timer starts. The question every crawler should be asking is not whether to buy this game, but whether you have the shelf space for the inevitable third expansion that will cover the sixth floor and its associated basketball-based trauma. Preorders are open now through Renegade Game Studios. I recommend you act quickly, because the timer is ticking, and unlike the real dungeon, this one has a return policy.

From Collider

It's a pretty miserable time to be a crawler of dungeons, especially when you consider you're having to also survive a deadly alien game show — and you happen to be with a talking cat as well. Yep, that's not going to be the most enjoyable thing, but that's how Matt Dinniman's enormously popular LitRPG series has become a publishing phenomenon, turning its increasingly ridiculous combination of monsters, violence and Princess Donut into one of fantasy's biggest recent success stories. And fans can't get enough of it, which is why news of the latest expansion of the series is going…

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