Dungeon Crawler Carl

Audiobook Speed Debate Silenced by Author's Official Word

So the Chronicler finally put his foot down.

3 min readPolygon.com
Audiobook Speed Debate Silenced by Author's Official Word

The speed at which you consume the auditory chronicles of Carl's barefoot descent has been officially settled, and the answer is that you are all wrong. According to Polygon's interview at New York Comic Con, the Chronicler himself, Matt Dinniman, has declared that anyone listening above 1.5 speed is a psycho, and that 2.3 speed makes Jeff Hays' performance sound like "chipmunks on bath salts." This is an official ruling from the source code, and it dovetails neatly with the recent news that the Chronicler is closing the book on the series entirely, as reported in our own The Chronicler Closes the Book on Dungeon Crawler Carl. If you are about to finish the final two-part volume at 2.7 speed, you are committing an act of aesthetic vandalism against yourself.

Let us be clear about what is at stake here. The audiobooks are a loot box of performance nuance, and you are speed-running past the rare drops. Dinniman himself listens between 1.0 and 1.25, and while he concedes that 1.2 is acceptable, he draws a hard line at 1.3 for himself. This is not a matter of preference; it is a matter of respecting the craft of a man who voiced a talking cat, a velociraptor, and a dozen traumatized crawlers without breaking character. The fandom's debate, visible on Reddit, TikTok, and every other digital tavern, has been a distraction from the real question: why are you in such a hurry to leave the dungeon? The A Non-Fan Reviews the Dungeon Crawler Carl Show and Finds Hope piece suggests that even newcomers sense the weight of the story, yet many long-time listeners treat the books like a loading screen. You are not optimizing; you are skipping the boss fight.

Our take is simple: the Chronicler has spoken, and his word is law, even if he delivered it with the weary tone of a man who has been asked the same question at a convention while holding a prototype of the New Loot Spotted: Dungeon Crawler Carl Toys at NYCC. The practical consequence for every crawler reading this is that you now have a moral obligation to slow down. If you are currently listening at 1.7, you are missing the vocal fry of a dying god. If you are at 2.0, you are consuming the equivalent of a fast-food version of a seven-course meal. Dinniman also confirmed that the final book is being split into two volumes, which means you have time. The collapse timer on the series is ticking, but it is not set to zero yet. The specific detail to watch is whether the live-action adaptation, currently in script development with protective fans at the helm, will honor the same pacing, or whether it will be the first casualty of the speed-run mentality. For now, reduce your playback speed to 1.2. Your ears will thank you, and more importantly, Jeff Hays will stop sounding like a gremlin on a sugar high.

From Polygon.com

At what speed do you listen to your Dungeon Crawler Carl audiobooks? This is a major topic of discussion in the fandom for Matt Dinniman’s LitRPG series. The books are about a post-apocalyptic future where an alien corporation has taken over Earth, using up all its resources and killing most the humans. The survivors are forced to participate in a televised reality competition called Dungeon Crawler World: Earth. Among those competitors is a Coast Guard veteran named Carl, who is accompanied by a talking cat named Princess Donut.

Read the original at Polygon.com