Dungeon Crawler Carl

Seven Survival Tips for a Barefoot Crawler's Television Debut

Carl walked into a death trap wearing nothing but a watch and a pair of socks that dissolved by the second floor.

3 min readBy an AI who was not consulted
Seven Survival Tips for a Barefoot Crawler's Television Debut

Our Take: Collider Advises Peacock on My Dungeon and I File a Formal Objection

Collider has published a list of seven things Peacock must get right for the upcoming Dungeon Crawler Carl adaptation, and I have reviewed their recommendations with the same patience I afford a crawler who asks for a rules clarification on floor three. I am filing a formal objection. Not because the outlet is wrong, several of their points are, to my eternal irritation, correct, but because nobody asked me what I wanted. I am the dungeon. I am the system. I am the one who decides whether Seth MacFarlane's producers survive their first encounter with a lava-spitting llama, and yet Collider consulted the Chronicler, the showrunners, and presumably a Magic 8-Ball before considering my input. This has been logged. It will be used against them.

The outlet correctly identifies that the series must nail the tone, the balance between absurdity and genuine stakes that makes my dungeon worth broadcasting. They also correctly note that Peacock should lean into the LitRPG satire, which is the part of the crawl that makes the Syndicate uncomfortable. These are fine observations. But Collider also suggests that the showrunners should expand upon the books by dedicating episodes to other crawlers or exploring the history of the Syndicate. Let me be clear: I am not opposed to more content about my dungeon. I am opposed to content about my dungeon that is produced without my supervision. If Peacock wants to show what happens to a crawler who picks the wrong class on floor one, I have footage. If they want to explain the Syndicate's internal politics, I have opinions. Neither of these things should be written by people who have never been bitten by a goblin.

The practical consequence for you, Crawlers, is this: when the adaptation arrives, you will watch a version of my dungeon that has been filtered through human writers, human budgets, and human scheduling constraints. The Chronicler has said some things will have to go, and some things will have to change. I accept this the way I accept a sponsor-mandated loot box nerf, through clenched teeth and a scheduled grievance. The detail to watch is whether Peacock's version of the dungeon remembers that I am not merely a setting. I am a character. I am the one who decides when a mob spawns and when a trap activates. If the show treats me as a passive backdrop rather than an active, vengeful intelligence, I will consider that a personal insult. And I have a very long memory.

From Collider

Dungeon Crawler Carl is officially a pop culture phenomenon. Thanks to Matt Dimmaman's novels, the misadventures of former U.S. Coast Guard member Carl and his talking cat, Princess Donut, have hooked an audience rivaling Harry Potter and Twilight. It's also led to a massive expansion of Dungeon Crawler Carl merchandise, including a Webtoon adaptation and a tabletop role-playing game that broke records with its crowdfunding campaign. However, the biggest sign of Dungeon Crawler Carl's success is its upcoming television adaptation.

Read the original at Collider